Unbelievable part 22: Ancients at the Movies
3
April 2020
In
previous posts I’ve outlined some of the many references to film
culture embedded in the works amounting to Treasures
from the Wreck of the Unbelievable,
but cool, postmodern appropriations of movie characters are not the
only ways that the exhibition could be regarded as somewhat
cinematic. For starters, the narrative threads throughout the show
only came to life – were animated – by visitors moving through
the galleries and around the works. We were the cameras in our own
first-person point-of-view of the story. We also had stock roles to
play: the believer, the unbeliever, the sceptic, the discoverer, the
critic, the dissenter, the psuedo-expert, etc.
Some
of the works themselves can be regarded as cinematic in other ways if
we take a more ‘expanded’ or historical approach to the
ontological ‘what is cinema?’ question. Some of the earliest
ancient and even prehistorical art took the form of conveying
narratives: members of a tribe on a hunt, the gods creating the
earth, the heroes winning their greatest battles, mortals being
punished for angering a deity, and so on. Whether in a series of cave
paintings or narratives told around urns and vessels, humans seem to
have always had a compulsion to relate stories through series of
still images that, when movement is added in some way, play out the
narrative. In the mythologies in question, this is exemplified in The
Shield of Achilles,
a partial gold/silver (re)creation of the shield as described in the
Iliad.
Some blurred detail from The Shield of Achilles, Punta della Dogana, taken June 2017 |
Its guide text reads (p. 25):
‘Homer’s
description of Achilles’ great shield in The Iliad
constitutes the first known example of ekphrasis – a verbal
representation of visual art – in Western literature. Crafted in
secret by Hephaestus, the god of fire and forge, the shield features
illustrations of the many shades of
human experience within the poet’s cosmos: marriage, litigation,
war, farming, dancing, feasting and
arguing. Although this fractured object may originally have been
presented to the collector as a priceless historical artefact,
Homer’s shield is – by its very nature – a fiction, an exercise
in artistic invention that exceeds anything a human craftsman should
be capable of producing.’
And
yet, there it was, the caveat being that it was likely programmed
machines that produced the fragmented shield mounted on a black plate
which imagined the rest of the stories detailed on its front. Sensing
a Hirstian tongue-in-cheek reference to craftsmanship here (as we
know, Damien Hirst has little to do with the making of sculptures attributed to
his name), it is worth looking at how the forging of the shield is
described in Greek myth. I turn here to Jenny March,
who explains (p. 96):
‘In
Book 18 [of the Iliad],
Homer depicts the master-craftsman, with his massive, hairy torso and
spindly legs, at work in his forge. He sweats and puffs over his
anvil as he makes marvellous armour for Achilles, most notably a
famous, fantastically ornate shield, in gold and silver, bronze and
tin, decorated with a multitude of intricate pictures. Lame and ugly
Hephaistos may be, but he can still create objects of magical
beauty.’
The
Treasures shield
depicts scenes of agriculture, trade and war framed by sea waves and
spoked outwards from a central eye, the flesh around which is
inscribed with Greek lettering (which I must at some point attempt to
transliterate). This is encircled in sixteen round embellishments
showing representations of the moon at the top, the sun at the bottom
and stars in between on both sides, that is, the passage of time
demonstrated by daily sky cycles. Starting from the top right and
moving clockwise, the shield shows the narrative of a year in farming
beginning with sowing seeds on tilled fields, time passing in other
pursuits including seduction and hunting for meat, the harvest
gathered by what appears to be slave labour, a battle between armed
forces, and the trade of goods at a market. This series of still
images depicting complex and interconnected actions around the shield
is reminiscent of early moving-image media such as zoopraxiscope
discs upon which were printed slices of time and projected at an appropriate speed
to reanimate the fragmented movement. Rather than a few steps in a
trot, the shield depicts the passing of days and years and
experiences of time that shape human life. As with many of the works in the show, time is reproduced in space.
Another
moving image we can imaginatively animate from the stills in the
exhibition is the moment of horrific death shown across the four
sculptural versions and the drawing of The
Severed Head of Medusa.
As explained previously,
they are copies that aren’t copies; none of them can be identified
as an original and they are not the same. They express repetition to
an extent but they are not replicas. Given the different positions of
the snake heads and Medusa’s face, they are separate works, like
film stills, but are the same work with the same title, as is every
frame that makes up a film when run through a projector. To me they
are the component parts of a moving image – a giving of life in
death like Medusa’s blood, and an animation of dead moments (and a
moment of death) in cinema.
Another
instance of progressive movement in what initially seems to be a
miniature replica is found in the small silver Hydra
and Kali
in which Kali’s right leg is raised as if she’s taking a
defensive posture in her impending battle with Hydra. The guide text
for the coral-covered version offers a reading (p. 20) of Kali’s multiple
arms and Hydra’s many heads and necks ‘as an expression
of movement: the woman’s sword-wielding arms presented in three
positions at varying heights; and the reeling heads of her foe
symbolising the serpent’s single thrashing body’. That it also
points out they ‘emerge from a base of primordial crystals, in
which naturally perfect cubic forms are replicated in cast metal’
nods towards cubism, and cubist experiments with painting movement as
cinema came of age in the 1910s (for example, Marcel Duchamp’s Nude
Descending a Staircase,
1913).
It also points towards Ray Harryhausen’s stop motion Hydra in
Jason and the Argonauts (dir.
Don Chaffey, 1963), Kali in The Golden Voyage of Sinbad (dir. Gordon Hessler, 1973) and
the world of cinematic special effects.
What
disrupts the guide’s offered reading is that all six of Kali’s
swords are different. After a tip-off from my Lord
of the Rings fan
of a partner and much probing on http://lotr.wikia.com,
I found the swords resemble the named blades from the fantasy
franchise, namely, for example Hadhafang,
the Ringwraiths’ swords, Glamdring, Anguirel and Narsil. It’s also possible there’s some Highlander in there with further connections between owners and weapons. They could well be indicating that Kali, or at least this version of her, is an amalgamation of many warriors/warrior goddesses. What else are contemporary and rebooted characters if not a bricolage of traces of their progenitors?
Further
parallels can be drawn when thinking about cinema and sculptures as
documents signifying
ephemeral originals. As outlined in part 17,
most casting techniques result in the destruction of or damage to the
original from which the mould was made. In live-action film, the
performances for camera are lost to space and time, the resulting
edited film being the trace of their existence (what film theorist
Laura Mulvey
terms as ‘thenness’ and ‘nowness’). The finished sculpture is
also the trace resulting from the editing (carving, welding,
finishing, etc.) of the materials, materials which embody geological
time rather than the relatively young and fleeting nature of the
range of materials that store, preserve and project works of cinema. Whereas cinema gives time to flattened moments of arrest, sculpture spatialises layers of time: the time of the materials’ making, the documented duration of its assemblage, the moment depicted, and its gradual degradation thereafter.
When
the sculptures made from raw stone or alloyed metals depict
characters and personae from contemporary (broadly twentieth- and
twenty-first-century) culture, a connection is made between the now of
the recent and the then of the ancient past and pre-history. When
faced with the vastness of time and space represented in rocks and
ores that took millions of years to form, is Jaws
truly
any less profound than Cetus as a mythological sea monster? Surely as
far as our billions-of-years-old Earth is concerned, it’s all just
human nonsense anyway. But for us, our fictions are nonsense we use
to learn and to share empathy, to experience and to feel, and as such
are more than nonsense to us. They help us understand and communicate
the incommunicable. Given the arguments over whether Hirst's work can even be considered as art or if it is ‘high art lite’, I must think through
the other ontological question of ‘what is art?’, and in particular what the nature and significance of art is or could be well into the twenty-first century.
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